![]() ![]() The makers score one point for winning three or four tricks, two points for winning all five tricks (“the march”), or four points for the march if played alone. The trick is taken by the highest card of the suit led or by the highest trump if any are played, and the winner of each trick leads to the next. Players must follow suit if possible otherwise, they may play any card. Otherwise, the opening lead is made by the eldest hand. In a lone bid the loner’s partner’s cards are laid facedown before the opening lead, which is made by the player at the loner’s immediate left or by that player’s partner if the latter is playing alone. If the joker is turned, the dealer’s side automatically becomes the makers, and the dealer must name a trump suit before looking at his hand.īefore play, either of the defenders may offer to defend alone, whether or not one of the makers is doing so. The side that chooses trump becomes the “makers,” and the other side becomes the “defenders.” If the makers are playing in the turned suit, the dealer may, before play, take the exposed card into hand and make one discard facedown in its place (unless the dealer’s partner is playing alone). If all pass, the hands are thrown in, and the deal passes on. As before, a bidder may offer to play alone. (Choosing the other suit of the same colour is to “make it next” choosing either of the other two suits is to “cross it.”) If anyone names a suit, the bidding ends. If all pass, the prospective trump card is turned down, and each player in turn may name another trump suit or pass. In some circles the dealer’s partner may order it up only if playing alone. ![]() A bidder confident of winning three or more without a partner’s help may offer to “play alone.” Each player in turn, starting at the dealer’s left, either passes or-by saying, “Up” (short for “I order it up”), and adding “alone” if applicable-accepts the turned suit as trump. Unless the joker is turned, there is a round or two of bidding to decide which side will undertake to win at least three tricks with the suit of the turned card as trump or, if all decline, with another suit. In other suits cards rank A, K, Q, J (if not left bower), 10, 9 (8, 7). From highest to lowest, the order of cards in the trump suit is best bower (if a joker is used), right bower (jack of trump), left bower (other jack of same colour as trump), followed by A, K, Q, 10, 9 (8, 7). The undealt cards are stacked facedown and the topmost card turned faceup as a prospective trump. In the four-hand partnership game, each player is dealt five cards in a three-two or two-three sequence from a 24- or 32-card deck, to either of which a joker may be added. It derives from a 19th-century Alsatian game called juckerspiel from the fact that its two top trumps are Jucker, meaning “ jack.” This word may also have influenced the choice of the term joker for the extra card introduced into American euchre in the 1860s to act as the “best bower,” or topmost trump bower is from German Bauer, literally “farmer” but also meaning “jack.” Euchre is therefore the game for which the joker was invented-the joker being, in effect, a glorified jack.Įuchre is played in various ways by various numbers of players.
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